Beholder stat block 5e8/1/2023 ![]() This is because I don't want to players to have to fight them one by one. ![]() ya swarm seems to be when there are an extreme number like 20+).Ĭonsidering your advice, I think that I'd actually make them Medium with appropriately altered Hit Points and Damage. I know that they do have individual minds, I just had in my head that they would be encountered together and also bees don't share a mind but they are still encountered as a swarm.īut ya I did want to do individual anyway (hmm. Oh and if circumstances are important, I am hoping to have a Beholder (or Beholder Hive) possibly take over as the next Xanathar in Waterdeep Dragon Heist (depending on how the campaign goes), or have the Beholder Hive a competitor for control of Waterdeep Dungeon of the Mad Mage Level 15 Obstacle Course if the characters kill Netherskull and Halastar decides to bring in a bunch of new Beholders to fight to be the guardian and have control of the level. Would their size and number of them (and thus overall power) be inversely correlated? (Ok maybe that was a bit confusing) Would they all have 10 eye stalks like a normal beholder or less like a Gazer? Would it be grouped like Swarms of ? Or would individuals get their own stat block and they function separately? (I prefer second option) So does anyone have any ideas for a Beholder Hive stat block? Such attempts end with Hive Mother Beholders. The problem is, a Beholder Hive has no stat block (of which I can find). Despite this I actually want to include a Beholder Hive without an original, just the hive on its own. The new smaller beholders co-exist with the original. But Volo's Guide to Monsters describes yet another form of Beholders: a Beholder Hive.Įssentially a Beholder can dream into existence a "hive" of smaller (nearly) identical "newborn" beholders (with 3 to 10 individuals). Within beholders, we have the Eye Tyrant and Solitary Beholder, both using the same stat block, Death Tyrant, and the Beholder Kin (Gazers and Spectators) get a stat block of their own. All such creatures have a stat block of sorts to allow me to run it in a campaign, including stat blocks for subclasses. ![]() I have a fascination with many creatures of D&D: Drow, Mind Flayers, Rust Monsters, Ankhegs, Beholders, Shambling Mounds, etc. At such a time, the beholder's dream-birthing creates a beholder hive - a group "newborns" that are identical to its own shape but smaller." The beholder can't repeat an effect until they have all been used, and it can't use the same effect two rounds in a row.Monstrous Compendium Vol 3: Minecraft Creatures One random eye ray of the beholder shoots from that eye at a target of the beholder's choice that it can see. Escaping requires a successful DC 15 Strength (Athletics) or Dexterity (Acrobatics) check.Īn eye opens on a solid surface within 60 feet of the beholder. Each creature of the beholder's choice that starts its turn within 10 feet of such a wall must succeed on a DC 15 Dexterity saving throw or be grappled. Walls within 120 feet of the beholder sprout grasping appendages until initiative count 20 on the round after next. On initiative count 20 (losing initiative ties), the beholder can take one lair action to cause one of the following effects:Ī 50-foot-square area of ground within 120 feet of the beholder becomes slimy that area is difficult terrain until initiative count 20 on the next round. ![]() When fighting inside its lair, a beholder can invoke the ambient magic to take lair actions.
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